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AMD vs. NVIDIA Vulkan Ray-Tracing Performance On Linux With Breaking Limit

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  • AMD vs. NVIDIA Vulkan Ray-Tracing Performance On Linux With Breaking Limit

    Phoronix: AMD vs. NVIDIA Vulkan Ray-Tracing Performance On Linux With Breaking Limit

    Basemark last week released GPUScore: Breaking Limit as a "groundbreaking cross-platform ray-tracing benchmark" that is scalable from mobile to desktops. They self-describe Breaking Limit as "the world's first true cross-platform benchmark for ray tracing." Given that and the benchmark meeting my benchmarking criteria, I've been trying it out on various AMD Radeon and NVIDIA GeForce graphics cards under Linux.

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    Michael why no Intel cards? Could you maybe add one just to get a feeling how they perform?

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    • #3
      No real surprises here, NVIDIA has the superior technology and I would have been surprised if they didn't offer the best performance,

      What i care more about is the visual quality, namely was their a significant benefit in terms of visual quality from using ray tracing?

      Do the graphics make you say WOW?

      I am going to see if i can download this benchmark and run it on my laptop with Intel iGPU at 720p.

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      • #4
        Here's the link where you can download the benchmark, there's also a flatpak version:

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        • #5
          I have a 6700 XT and my assumption going into the article based on my experiences of turning Ray Tracing on and off in games at 1080p and 1440p was that AMD was about to get curb checked. I wasn't wrong.

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          • #6
            Are the nvidia benches using the RT cores?

            Also AMD did better than i expected tbh. it's almost usable. Just like nvidia's is almost usable if you have anything less than a 4090 and usable if u do.

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            • #7
              Obviously, only NVIDIA GPUs are truly modern, any other GPU is still in the stone age.

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              • #8
                Obviously people who never saw Ray Tracing in modern games make wrong assumptions and just being fanboys. I tried RT in Cyberpunk 2077 and Control on mine 6800XT and all I saw was the same effect as setting Low graphics with disabled shadows and simplified lighting. The only impressive RT game I tried was Quake 2 RTX. At least maybe in 5 years I can buy a GPU that will be worth turning RT on.

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                • #9
                  Originally posted by edxposed View Post
                  Obviously, only NVIDIA GPUs are truly modern, any other GPU is still in the stone age.
                  For gaming raytracing is still in the shiny nonsense stage. How many games use raytracing in a transformative manner, as in raytracing is indispensable? Pretty pointless for gamers IMO.

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                  • #10
                    Originally posted by geerge View Post

                    For gaming raytracing is still in the shiny nonsense stage. How many games use raytracing in a transformative manner, as in raytracing is indispensable? Pretty pointless for gamers IMO.
                    It's always been a gimmick. This is an impressive showing for Nvidia but actually when you look deeper you see that only the 4090 is able to handle ray tracing at 4K and even then it's struggling to hit 60 FPS.

                    I think it'll take a good couple of hardware generations worth of improvement before this is something practical that you might actually want to turn on in games.

                    AMD is doing well at 1080p though, much better than I expected.

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