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Wine-Staging 8.9 Ships With The Very Latest VKD3D Code

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  • #21
    Originally posted by user1 View Post

    Afaik they still care. When WOW64 support for 32 bit software will be complete, Wine should start releasing for MacOS again. MacOS Catalina dropping 32 bit support is the reason there are currently no new Wine releases for MacOS (although Crossover does have new releases for Mac, but it uses it's own internal solution for 32 bit apps).
    wine-crossover runs 32bit Windows apps fine - normal programs and old games. Unfortunatelly newer games are terribly slow, because it has to translate every pointer 32<-->64bit and newer games work with a lot of them. The slower emulation in Windows on ARM (in Parallels) doesn't have this problem, because Windows still has some 32bit API probably. On macOS, there's only 64bit API.

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    • #22
      Originally posted by Ladis View Post

      wine-crossover runs 32bit Windows apps fine - normal programs and old games. Unfortunatelly newer games are terribly slow, because it has to translate every pointer 32<-->64bit and newer games work with a lot of them. The slower emulation in Windows on ARM (in Parallels) doesn't have this problem, because Windows still has some 32bit API probably. On macOS, there's only 64bit API.
      Except for the fact that all newer games are 64-bit only aswell, so your argument about 32-bit pointer translation being the reason why games are running slow on macOS is simply bogus!

      Just admit already that macOS is a joke of an OS, and that Linux simply wipes the floor with it.

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      • #23
        Originally posted by Linuxxx View Post

        Except for the fact that all newer games are 64-bit only aswell, so your argument about 32-bit pointer translation being the reason why games are running slow on macOS is simply bogus!

        Just admit already that macOS is a joke of an OS, and that Linux simply wipes the floor with it.
        Actually 64bit Windows games run perfectly on M1/M2. My jaw dropped seeing it in action, when I borrowed even a slow MacBook Air. I talked about 32bit games - ok, those 10+ years old games are not "newer" for kids like you πŸ˜‰.

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        • #24
          Originally posted by Ladis View Post

          Actually 64bit Windows games run perfectly on M1/M2. My jaw dropped seeing it in action, when I borrowed even a slow MacBook Air. I talked about 32bit games - ok, those 10+ years old games are not "newer" for kids like you πŸ˜‰.
          Please name some concrete examples:

          How are 64-bit DX11 games like Crysis 3 running on macOS?

          How about DX12 games like Remedy's Control?
          Just one such example would be enough...

          Anyway, which games did you specifically run on that Macbook Air?

          Genuinely curious & interested...

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          • #25
            Originally posted by Linuxxx View Post

            Please name some concrete examples:

            How are 64-bit DX11 games like Crysis 3 running on macOS?

            How about DX12 games like Remedy's Control?
            Just one such example would be enough...

            Anyway, which games did you specifically run on that Macbook Air?

            Genuinely curious & interested...
            I tested multiple games on Epic Games Store, even new ones. However I don't have Crysis. I even never heard of that "Remedy's Control". From the well known games, I tried ​GTA V, Kingdom Come: Deliverance, and Borderlands 3.

            EDIT: You mean probably the game Control. I didn't test it, but that one runs well even on my old desktop with 3 times slower CPU (2 times compared with the x86 emulation, which runs at 2/3 of the native speed) and 2 times slower GPU.
            Last edited by Ladis; 29 May 2023, 04:32 PM.

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