Originally posted by sl1pkn07
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Vulkan SDK Updated With Vulkan Video Support
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Originally posted by SteamPunker View PostIt's absolutely disgraceful that they didn't focus on the royalty-free open video standards first. It should have been the other way around. First support AV1 and VP9, and deal with the patent-encumbered and royalty-laden standards later.
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Originally posted by ssokolow View Post
Wouldn't focusing on the patent-encumbered stuff first be sort of like Cisco's OpenH264 module for Firefox? Relying on your GPU vendor to buy a decoding license so you don't have to either pay again or futz around with technically-illegal packages on your Fedora?
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Originally posted by Berniyh View PostThe most used video platform, Youtube, uses AV1 pretty widely.
And have you seen which companies have joined the Alliance for Open Media? Even Apple is a member.
AV1 is gaining traction, and its support should have been prioritized in Vulkan over h.264 and h.265. I stand by what I wrote earlier. The decision by the Khronos Group to focus on the latter two first was a disgraceful one, and should have received more pushback from the open source community.
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Originally posted by SteamPunker View PostAnd have you seen which companies have joined the Alliance for Open Media? Even Apple is a member.
Encode-once-serve-many is where AV1 really shines. There it'll save you money because it'll save you bandwidth.
And well, Apple also runs a streaming service.
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Originally posted by cooperate View Post
Will that actually be the case? Afaik, the whole reason you can’t ship it is because the license doesn’t carry over to users who buy said GPUs. I don’t see how that would change with this vulkan extension.
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Originally posted by SteamPunker View PostThe decision by the Khronos Group to focus on the latter two first was a disgraceful one, and should have received more pushback from the open source community.
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Originally posted by ssokolow View Post
I was mainly thinking about nVidia's binary drivers (I'm still on a GeForce GTX750), where hardware decoding tends to be entirely their responsibility on Linux with no option I've ever run across to pay extra for a license.
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Originally posted by SuitedUpDev View Post
Oh wow! I stand corrected (I totally missed that in the article). But I am genuinely surprised that NVIDIA built support for this into their drivers, even going back all the way to Maxwell.
This is genuinely a step forward into the right direction (a unified video decode and encode path for Linux).
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