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Imagination's PowerVR Open-Source Vulkan Driver Lands Hard Coding Infrastructure

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  • Imagination's PowerVR Open-Source Vulkan Driver Lands Hard Coding Infrastructure

    Phoronix: Imagination's PowerVR Open-Source Vulkan Driver Lands Hard Coding Infrastructure

    Due to the early state of Imagination's PowerVR Rogue open-source Vulkan driver within Mesa a "hard coding" infrastructure has been added for helping to load hard-coded graphics/compute shaders into this driver until its compiler is far enough along to be useful and mark this infrastructure as unnecessary/redundant...

    https://www.phoronix.com/scan.php?pa...Coding-Support

  • #2
    What will be their shader compiler? Will it be based on compiler for any other GPU? I assume it will be based on LLVM?

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