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Radeon RADV Driver Readied For Vulkan's Upcoming Mesh Shading Extension

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  • plonoma
    replied
    Originally posted by dlq84 View Post

    No, why would anyone develop something completely new in OpenGL when we have Vulkan?
    That's a good question.
    The thing is, developers still use OpenGL. Many even for new projects with a lot of modern features.
    Some developers seem to treat the OpenGL API as a higher-level API compared to the Vulkan API, not as it's predecessor.

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  • theriddick
    replied
    Originally posted by user1 View Post

    I think what RADV has achieved with RT till now is impressive because afaik AMD didn't provide to RADV devs proper RT documentation.
    Yes but we will have RDNA3 cards soon and it will still be pretty useless.
    Meanwhile NVIDIA users have been enjoying varying success with DLSS and RT for some time now, I saying varying because sometimes their drivers break the features and other times it doesn't always work with in proton games, according to reports. (bit of touch and go at times, as can be expected with closed-source drivers)

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  • dlq84
    replied
    Originally posted by plonoma View Post
    Awesome! Looking forward to it. But surely there will also be an OpenGL cross-vendor mesh shading extension to go along with the Vulkan one?
    No, why would anyone develop something completely new in OpenGL when we have Vulkan?

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  • plonoma
    replied
    It has been officially confirmed that a Vulkan cross-vendor mesh shading extension is coming soon.
    Awesome! Looking forward to it. But surely there will also be an OpenGL cross-vendor mesh shading extension to go along with the Vulkan one?

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  • user1
    replied
    Originally posted by theriddick View Post
    Still waiting for RADV RT to be on par with Win10. (or close) ATM it's still experimental with crash/freeze galore!
    I think what RADV has achieved with RT till now is impressive because afaik AMD didn't provide to RADV devs proper RT documentation.

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  • theriddick
    replied
    Still waiting for RADV RT to be on par with Win10. (or close) ATM it's still experimental with crash/freeze galore!

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  • Blisto
    replied
    tuxd3v If you mean what hardware supports mesh shaders then i think you would need RDNA2.
    If you mean RADV in general then any GPU that can utilize the AMDGPU kernel driver is supported. Which includes GCN 1.2

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  • tuxd3v
    replied
    What is the hardware supported by Radv?
    Does GCN1.2 supports it, or there are a higher base request for hardware?
    thanks

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  • Venemo
    replied
    Originally posted by Linuxxx View Post
    Also, any games that already make use of mesh shaders?
    Thank you. I am not aware of any current games that use mesh shaders, but we hope that adding driver support for these shaders may motivate developers to consider mesh shading in the future.

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  • middy
    replied
    Originally posted by Linuxxx View Post
    Venemo

    Since no-one of our great Phoronix community felt compelled enough to congratulate & thank You for Your invaluable work You do for all us plebs, let me be the first one here:

    Thanks!

    Also, any games that already make use of mesh shaders?
    from searching, the only one i can find is a game called "Justice Online." outside that, with the UE5 tech demo "The Matrix Awakens" and 3DMark Mesh Shading benchmark.

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