Originally posted by loganj
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New Vulkan Extension Proposed To Help In Emulating AMD's Old Mantle API
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Originally posted by microcode View Post
Some of these games are never going to get an update to the renderer, and only ever performed correctly on Mantle. It's not useless if you were really into those games.
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Originally posted by Termy View PostHow the Hell does one arrive at GRVK for a mantle to vulkan effort?
https://drive.google.com/file/d/13Ab...Gj5aGHRyq/view
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Originally posted by LinAGKar View PostI doubt that, since that would mean they would have alienated Nvidia and Intel users, which is the majority of the market.
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Originally posted by Termy View PostHow the Hell does one arrive at GRVK for a mantle to vulkan effort?
"I originally thought about naming the project `MantleVK` or `MtlVK` but I thought people would confuse it with a Metal wrapper. `CrustVK` was considered, but it would look like a Rust project. I landed on GRVK because all Mantle API functions are prefixed with `gr`. I didn't know at the time that it was also the case for the Glide API."
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Originally posted by ZuseZ4 View PostI'm surely glad that we had Mantle as it paved the way for Vulkan, but is it really worth the effort for those like .. 3(?) games?
This is obviously not a high-priority project by any means. But I'm very glad someone is working on it.
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Originally posted by loganj View Postprobably using dxvk is enough already
Why do so many ignorant people feel the need to spread their ignorance around here? Just read, nobody needs to hear your uninformed take.
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Originally posted by microcode View Post
No. The limitations of D3D11 don't magically go away when you emulate it on Vulkán.
Why do so many ignorant people feel the need to spread their ignorance around here? Just read, nobody needs to hear your uninformed take.
DXVK could very well get to the point where it is implemented across the board better than it than native drivers.
of course this doesn't help if its a flaw in the games coding. but in cases where driver implemtation is the issue. (OpenGL on AMD Windows is a notorious example) . It could very well be more stable and preformant.
this is already often the case for D3D9 games. where DXVK can smoke native drivers even on windows. because no one cares about D3D9 drivers anymore. besides DXVK.
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