Originally posted by lumks
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Left 4 Dead 2 Updated With Vulkan Rendering Via DXVK, Many Other Improvements
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Originally posted by uid313 View PostI wish Valve would open source the Source 2 engine, or at least their old Source engine, like id software open sourced theirs.
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I get framecaped with both APIs. And if I remove the framecap, it crashes the amdgpu kernel driver. Or a gpu itself, I didn't have enough time to investigate. GJ
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Their original binary strongly favored Nvidia drivers. But that was at the time the Gallium AMD driver didn't exist. I currently still play this game. Will report back if I notice performance improvements.
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Great!
I wish Valve would open source the Source 2 engine, or at least their old Source engine, like id software open sourced theirs.
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Originally posted by sarmad View PostNice, but why do they bother updating old games, when those games work good enough on pretty much all current hardwares?
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Finally. They recompiled the Linux binary and libs not touched in 7 years, brought DXVK that fixed all the problems of the faulty GL renderer.
This kind of updates is what L4D2 needed for years, not some community "The Last Stand" content update that borked more things than fixed.
Now we need native Wayland support and 64-bit, to get rid of both Xorg and 32-bit crap, on modern 64-bit systems.
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