Originally posted by smitty3268
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GRVK 0.4 Released For Running AMD's Mantle API Over Vulkan
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Originally posted by sarmad View PostWhat's the purpose behind this? Sounds like a waste of time.
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Vulkan is a more generalized and refined version of Mantle, like a 2.0 version.
The main difference lies in how descriptor sets are handled, GRVK currently implements it accurately but it's extremely slow and uses too much memory, it will need rework. The shader format is also different, AMDIL vs SPIR-V, but it proved to be less of a pain point than I envisioned because AMDIL is quite similar to DXBC.
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Originally posted by Adarion View PostI thought Mantle and Vulkan are very similar. But I only know from hearsay. And yes, I only remember one or two games maybe supporting it, then Vulkan specs were released and everyone went Vulkan.
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Crashing NVIDIA drivers was my life, when I was writing graphics applications lol.
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Originally posted by Adarion View PostI thought Mantle and Vulkan are very similar. But I only know from hearsay. And yes, I only remember one or two games maybe supporting it, then Vulkan specs were released and everyone went Vulkan.
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I thought Mantle and Vulkan are very similar. But I only know from hearsay. And yes, I only remember one or two games maybe supporting it, then Vulkan specs were released and everyone went Vulkan.
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Originally posted by theriddick View PostI do believe Dragon Age Inquisition had Mantle API support? or was that just 16bit floats? I can't remember now.
https://en.wikipedia.org/wiki/Catego...rt_Mantle_(API)
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