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The Vulkan API Is Now Five Years Old And Enjoying Phenomenal Success
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Originally posted by shmerl View PostElephants in the room are MS, Sony and Apple who still refuse to support Vulkan. Everyone else does.
Had to throw that joke in there, since its a thing that PC gamers do.Last edited by creative; 16 February 2021, 08:05 PM.
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Elephants in the room are MS, Sony and Apple who still refuse to support Vulkan. Everyone else does.
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Originally posted by loganj View Post''Enjoying Phenomenal Success'
i wouldn't go as far as phenomenal considering that its still not that well spread compared to dx
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''Enjoying Phenomenal Success'
i wouldn't go as far as phenomenal considering that its still not that well spread compared to dx
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Are we talking about a gaming API? Well, in this case Vulkan is far from a smashing success - absolute most PC games are still released using D3D 11/12 while the number of Vulkan games is still relatively low (I guess less than 3%).
Vulkan is a success in terms of allowing to emulate other graphics APIs, that's for sure.
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The Vulkan API Is Now Five Years Old And Enjoying Phenomenal Success
Phoronix: The Vulkan API Is Now Five Years Old And Enjoying Phenomenal Success
Today marks five years since the announcement of Vulkan 1.0. Over the past five years we have seen incredible adoption of this high performance graphics API across multiple platforms, open-source Vulkan drivers that are kept up to date well with the latest spec revisions, exciting new extensions, and the spec continues to receive new extensions and revisions on an almost bi-weekly basis...
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