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There's Finally A Decent Vulkan Ray-Tracing Benchmark

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  • bridgman
    replied
    Originally posted by bridgman View Post
    Just had a nagging thought - the Vulkan ray tracing extension may have only been provisional at Navi21 launch. It appears that we might have enabled RT support after the extension was ratified, and then re-spun the 20.45 driver package for Windows but not for Linux. Checking now.
    OK, looks like the 20.45 release does not include the RT extensions since it came out a week before the spec was ratified, but the upcoming 20.50 release should include the RT extensions. Sorry for the noise.
    Last edited by bridgman; 10 February 2021, 12:14 PM.

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  • blacknova
    replied
    Originally posted by bug77 View Post

    Ok, so I learned one thing about the benchmarks. Only the lights move. Neat.
    Not much to screenshot there, I guess.
    So, they simplified it as much as possible -> no BVH updates and I'd guess that is most expensive operation.

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  • bug77
    replied
    Originally posted by Michael View Post

    The OpenBenchmarking.org screenshots I took, but the scenes are static so basically appear the same...
    Ok, so I learned one thing about the benchmarks. Only the lights move. Neat.
    Not much to screenshot there, I guess.

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  • Michael
    replied
    Originally posted by bug77 View Post

    Yeah, copied from the github page. I've seen them, but I still don't know which is which.

    Funny thing, when I saw it work with Nvidia cards I started looking about installing it. Then I realized I'm still on Pascal
    The OpenBenchmarking.org screenshots I took, but the scenes are static so basically appear the same...

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  • bug77
    replied
    Originally posted by Michael View Post

    Go to the linked OpenBenchmarking.org page... There are screenshots of each test.
    Yeah, copied from the github page. I've seen them, but I still don't know which is which.

    Funny thing, when I saw it work with Nvidia cards I started looking about installing it. Then I realized I'm still on Pascal

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  • Michael
    replied
    Originally posted by bug77 View Post
    This being a new benchmark and everything, it would have been nice if you included a representative screenshot of each benchmark.

    @M@GOid Check the github page. It says the benchmark was developed for Nvidia initially, but was converted to plain Vulkan as extensions got approved/standardized.
    Go to the linked OpenBenchmarking.org page... There are screenshots of each test.

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  • bug77
    replied
    This being a new benchmark and everything, it would have been nice if you included a representative screenshot of each benchmark.

    @M@GOid Check the github page. It says the benchmark was developed for Nvidia initially, but was converted to plain Vulkan as extensions got approved/standardized.

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  • bridgman
    replied
    Originally posted by Laughing1 View Post
    Intel is working on supporting it: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3709

    Will AMD add support after?
    I checked with our Vulkan team and they confirmed that we do support ray tracing in the closed source Vulkan driver for both Linux and Windows.

    Just had a nagging thought - the Vulkan ray tracing extension may have only been provisional at Navi21 launch. It appears that we might have enabled RT support after the extension was ratified, and then re-spun the 20.45 driver package for Windows but not for Linux. Checking now.

    EDIT - I'm now getting conflicting answers about RT support in the Linux driver - hold on until we get consensus.
    Last edited by bridgman; 09 February 2021, 11:23 PM.

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  • Laughing1
    replied
    Originally posted by BNieuwenhuizen View Post

    I think the RT for Vulkan support has only been released on Windows yet.
    Intel is working on supporting it: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3709

    Will AMD add support after?

    Leave a comment:


  • BNieuwenhuizen
    replied
    Originally posted by bridgman View Post
    I'll check, but I thought our closed-source Vulkan driver included ray tracing support.
    I think the RT for Vulkan support has only been released on Windows yet.

    Leave a comment:

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