Originally posted by aufkrawall
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Experiments Are Underway With Vulkan Powering The KDE Plasma Shell
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Originally posted by bearoso View PostGive kwinft a try. I find it works even better.
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Originally posted by mppix View PostYes and it may be the only way to get reasonable Wayland Nvidia support.
Like everyone else I am a little frustrated with kwin. I know the guys are working hard to improve but we are still not there yet.
Would love to see vulkan.
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Stock kwin has been giving me decent frame times on HD 4600 but every once in while it doesnt manage to stay under 16.6ms so it skips a frame. With all the processes running on my system I'm not too surprised, though. But I never see half rendered (tearing) frames.Last edited by remenic; 21 September 2020, 11:59 AM.
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I can only tell you that I have starred for many minutes in a row at vsynctester.com vsync indicator several times over a longer time frame, and never did it show any intermediate stutter with kwin-lowlatency/Picom and xf86-video-amdgpu.
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Interesting enough a lot of people will say they have functional vsync but when you get to someone like valve doing the inspection of every frame it will be like 1 in 20000 frames with a issue. Valve standard for working right is that it works right 100 percent of the time. 99.999% is not good enough. So I would say you have your vsync with Xorg and OGL to what you call passable not what is in fact right aufkrawall.
Please note I was not kidding about using vulkan compositor to bash opengl application into behaving there are many game engines where you need to give fake vsync information so they in fact function right because a lot of parties could not get vsync handling right.
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