Originally posted by smartalgorithm
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Experiments Are Underway With Vulkan Powering The KDE Plasma Shell
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Originally posted by stiiixy View PostNo Plasma 5. Ploppers! Why not enable the option if that's where this 'tech demo' is being tested?
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Danny3 if i remember correctly the one in the news has a few more tests to pass. plus there are more than just one version of vulkan. i have no clue which version that drive is aiming for and the one kde will use. plus there is no guarantee that the vulkan will be any better than gl on pi. well, i'm still waiting for the news when pi 4 will be able to play youtube at 4k30/60fps without dropping frames
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Originally posted by timofonic View PostSo... Maybe major DEs (GNOME, KDE...) wil use Vulkan before 2023? Things are slow, I want to get rid of OpenGL compositing.
Originally posted by timofonic View PostWayland+Vulkan possible?
Originally posted by timofonic View PostWhat's so difficult about Vulkan for KWin?
What about Vulkan for Mutter?Last edited by mppix; 21 September 2020, 08:59 AM.
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Interesting enough a lot of people will say they have functional vsync but when you get to someone like valve doing the inspection of every frame it will be like 1 in 20000 frames with a issue. Valve standard for working right is that it works right 100 percent of the time. 99.999% is not good enough. So I would say you have your vsync with Xorg and OGL to what you call passable not what is in fact right aufkrawall.
Please note I was not kidding about using vulkan compositor to bash opengl application into behaving there are many game engines where you need to give fake vsync information so they in fact function right because a lot of parties could not get vsync handling right.
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