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Vulkan 1.2.149 Released With Another Extension For Helping The Likes Of DXVK

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  • Vulkan 1.2.149 Released With Another Extension For Helping The Likes Of DXVK

    Phoronix: Vulkan 1.2.149 Released With Another Extension For Helping The Likes Of DXVK

    Vulkan 1.2.149 is out today and its lone new extension is yet another addition to the Vulkan API for helping translation layers like DXVK map other graphics APIs on top...

    http://www.phoronix.com/scan.php?pag...2.149-Released

  • #2
    Would making State Trackers output SPIR-V instead of NIR make sense now? Would that or Zink actually improve the CPU bottleneck that OpenGL is usually hampered by?

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    • #3
      there many extension missing may benefit console emulator i hope they add later

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      • #4
        Originally posted by oxwivi View Post
        Would making State Trackers output SPIR-V instead of NIR make sense now?
        no
        Originally posted by oxwivi View Post
        Would that or Zink actually improve the CPU bottleneck that OpenGL is usually hampered by?
        no, only rewrite of applications will do. i.e. hardware upgrade for already released closed-source games. zink can only slow already slow opengl app even more
        Last edited by pal666; 08-03-2020, 09:28 PM.

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        • #5
          Originally posted by oxwivi View Post
          Would making State Trackers output SPIR-V instead of NIR make sense now? Would that or Zink actually improve the CPU bottleneck that OpenGL is usually hampered by?
          Both of those suggestions would make things much worse.

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          • #6
            More DXVK helping ?

            Wonderful!

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            • #7
              Proton and DXVK is great, except when it comes to DLL memory injections and spooky windows stuff that some modding tools use. (Mod Managers / SpecialK / Performance DLL hacks etc..)

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