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RADV ACO SMEM Patches Land - Taking ACO To Feature Parity With AMDGPU LLVM

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  • CochainComplex
    replied
    Originally posted by Shevchen View Post

    Navi10 still isn't supported, but I guess its high on the priority list.
    Im running aco on my navi10 since month and gaming was almost always faster with aco as with llvm.

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  • Shevchen
    replied
    Yeah, I was confused with the dates of the comments - glad to hear its coming all together.

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  • Venemo
    replied
    Originally posted by Shevchen View Post
    Navi10 still isn't supported, but I guess its high on the priority list.
    ACO supports Navi 10 and Navi 14 both. Source: I added the support last autumn.

    The only missing major feature is NGG GS.

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  • Shevchen
    replied
    Thanks for the heads up.

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  • ObiWan
    replied
    Well the date the comments are written is on every comment, so the older it is the more likely it's out of date.
    The issue itself is updated when they need it.

    As for Navi support, it has its own issue:
    https://github.com/daniel-schuermann/mesa/issues/136

    And as we can see there, aco fully supports Navi, except for some NGG stuff

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  • Shevchen
    replied
    Originally posted by shmerl View Post

    Navi 10 is supported in aco just fine.
    Scrolling through the comment in @pal666 link Navi 10 gets the LLVM backup, not the aco module. Or the comments are old and its not up to date.

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  • shmerl
    replied
    Originally posted by Shevchen View Post

    Navi10 still isn't supported, but I guess its high on the priority list.
    Navi 10 is supported in aco just fine.

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  • Shevchen
    replied
    Originally posted by b8e5n View Post
    Right on time for the next gen GPUs
    Navi10 still isn't supported, but I guess its high on the priority list.

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  • CochainComplex
    replied
    best thing if they put aco on default - the tests will also be put to aco default - performance should be even better in the futue

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  • LeJimster
    replied
    Will be nice to not have to think about enabling ACO. I hope its not too much work to get it working with OpenGL as well.

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