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Think Silicon's GLOVE OpenGL-Over-Vulkan Library Now Works On Wayland, Windows + macOS

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  • Think Silicon's GLOVE OpenGL-Over-Vulkan Library Now Works On Wayland, Windows + macOS

    Phoronix: Think Silicon's GLOVE OpenGL-Over-Vulkan Library Now Works On Wayland, Windows + macOS

    One of several projects implementing the OpenGL graphics API over Vulkan has been Think Silicon's GLOVE library. GLOVE currently is focuses on OpenGL ES 2.0 + EGL 1.4 support and is a standalone project unlike Mesa's Zink Gallium3D driver working on OpenGL / GLES over Vulkan too. GLOVE 0.4 is out today as a big feature update...

    http://www.phoronix.com/scan.php?pag...icon-GLOVE-0.4

  • #2
    I'd be interested in seeing this gaining support for full OpenGL versions.

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    • #3
      So on Mac it's Metal -> Vulkan -> OpenGL, fortunately I don't own a mac.

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      • #4
        I thought that this project might be dead, but good to see them progressing. For Linux users Zink might be the better option as it is already part of Mesa 20.0.

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        • #5
          Originally posted by cl333r View Post
          So on Mac it's Metal -> Vulkan -> OpenGL, fortunately I don't own a mac.
          No, you have either native OpenGL (stopped being developed at an old version) or MoltenGL (Metal -> OpenGL, a newer version and even faster than native despite being a wrapper).

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          • #6
            Originally posted by R41N3R View Post
            I thought that this project might be dead, but good to see them progressing. For Linux users Zink might be the better option as it is already part of Mesa 20.0.
            This might be more useful for games/applications to link agaisnt directly to get the same OpenGL driver everywhere.

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            • #7
              Think Silicon, those guys are considered the Tesla of Graphics Hardware,
              With its Nema Graphics..

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              • #8
                By the way, is VKGL dead ?

                It looked so promising to run OpenGl core onto Vulkan and the code looks very clean.

                I would be glad if we could have only a few very optimized Vulkan drivers to focus on, then a very few translation layers like VKGL and Glove to focus on as well, and have in the end, simpler and way more up to date systems.

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                • #9
                  Originally posted by cl333r View Post
                  So on Mac it's Metal -> Vulkan -> OpenGL, fortunately I don't own a mac.
                  remember the days when OpenGL -> OpenGL

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                  • #10
                    Originally posted by Ladis View Post
                    No, you have either native OpenGL (stopped being developed at an old version) or MoltenGL (Metal -> OpenGL, a newer version and even faster than native despite being a wrapper).
                    OpenGL on macOS seems to be deprecated soon. And MoltenGL is not opensource unfortunately.

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