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CoreAVI VkCoreGL SC1 Hits Compliance For Ushering Vulkan Into Safety Critical Systems

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  • CoreAVI VkCoreGL SC1 Hits Compliance For Ushering Vulkan Into Safety Critical Systems

    Phoronix: CoreAVI VkCoreGL SC1 Hits Compliance For Ushering Vulkan Into Safety Critical Systems

    Vulkan could soon be used indirectly on safety critical military and aerospace displays thanks to CoreAVI's VkCoreGL SC1...

    http://www.phoronix.com/scan.php?pag...I-VkCoreGL-SC1

  • #2
    What's this is all about? 3D in military?

    What are the differences against their consumer and workstation counterparts? This seems like Chinese to me, please do a better introduction the next time you mention a niche technology.

    Is that VkCoreGL SC1 proprietary or open source? You forgot to mention that too.

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    • #3
      Originally posted by timofonic View Post
      What's this is all about? 3D in military?

      What are the differences against their consumer and workstation counterparts? This seems like Chinese to me, please do a better introduction the next time you mention a niche technology.

      Is that VkCoreGL SC1 proprietary or open source? You forgot to mention that too.
      "Commercial offerings" already sounds like proprietary to me.

      Comment


      • #4
        Typo:

        Originally posted by phoronix View Post
        VkCoreGL SC1 is for transitioning OpenGL safety critical applications onto Vulkan-based systens.

        Comment


        • #5
          Originally posted by timofonic View Post
          What's this is all about? 3D in military?

          What are the differences against their consumer and workstation counterparts? This seems like Chinese to me, please do a better introduction the next time you mention a niche technology.

          Is that VkCoreGL SC1 proprietary or open source? You forgot to mention that too.
          In my opinion, the difference between military and consumer/workstation is that military has absolutely zero tolerance to error, because a single mistake may lead to fatalities or even collapse of the entire state.
          Last edited by tildearrow; 01-14-2020, 05:04 PM.

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          • #6
            Originally posted by tildearrow View Post

            In my opinion, the difference between military and consumer/workstation is that military has absolutely zero tolerance to error, because a single mistake may lead to fatalities or even collapse of the entire state.
            I thought a bit of that too, but I wonder about the details.

            How are the features different? Does it have different ones? Does it have less features? Did anyone do a specification comparison?

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            • #7
              Originally posted by timofonic View Post

              I thought a bit of that too, but I wonder about the details.

              How are the features different? Does it have different ones? Does it have less features? Did anyone do a specification comparison?
              I haven't looked at it, but I'd guess that the first step in making asafety-critical OpenGL or Vulkan spec would be similar to what EPUB does with HTML... pruning away all the bits the greater market pushed for which are hard to deliver under your very different cost-benefit trade-off and verifiability requirements.

              Comment


              • #8
                Originally posted by ssokolow View Post

                I haven't looked at it, but I'd guess that the first step in making asafety-critical OpenGL or Vulkan spec would be similar to what EPUB does with HTML... pruning away all the bits the greater market pushed for which are hard to deliver under your very different cost-benefit trade-off and verifiability requirements.
                I would assume that the validation side of things has more of a test suite

                Comment


                • #9
                  Originally posted by timofonic View Post
                  What's this is all about? 3D in military?

                  What are the differences against their consumer and workstation counterparts?
                  My money's on an OpenGL subset that has been vetted to be (close to) unexploitable. Or at least to produce repeatable results consistently.

                  Comment

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