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vkBasalt 0.2 Released With SMAA, Other Vulkan Post Processing Layer Enhancements

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  • theriddick
    replied
    Originally posted by R41N3R View Post

    Is strangle not working anymore?
    It only works with some titles, I couldn't get strangle or that other one on some titles. hit and miss.

    Leave a comment:


  • R41N3R
    replied
    Originally posted by theriddick View Post
    I would like it if a frame rate limiter was introduced, that be handy because the other solutions people have tried no longer work very well.
    Is strangle not working anymore?

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  • theriddick
    replied
    I would like it if a frame rate limiter was introduced, that be handy because the other solutions people have tried no longer work very well.

    Leave a comment:


  • microcode
    replied
    SMAA looks spectacular in Kingdom Come: Deliverance.

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  • jojo7887
    replied
    I just tried this with Legend of Grimrock 2 (Wine+D9VK), because the game's engine has no form of AA and you can see jagged edges everywhere. This project solves that issue wonderfully and with SMAA enabled it looks much better.

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  • R41N3R
    replied
    I really like vkBasalt, it helps to remove some ugly blur in several games :-)

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  • xcom
    replied
    It will be also usable on Windows?

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  • vkBasalt 0.2 Released With SMAA, Other Vulkan Post Processing Layer Enhancements

    Phoronix: vkBasalt 0.2 Released With SMAA, Other Vulkan Post Processing Layer Enhancements

    The open-source vkBasalt project was started as a layer implementing Contrast Adaptive Sharpening (akin to Radeon Image Sharpening) for any Vulkan-using GPU/driver/software. The vkBasalt project then picked up FXAA support for this Vulkan post-processing layer while now a new release is out with more functionality added...

    http://www.phoronix.com/scan.php?pag...t-0.2-Released
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