Originally posted by R41N3R
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vkBasalt 0.2 Released With SMAA, Other Vulkan Post Processing Layer Enhancements
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I would like it if a frame rate limiter was introduced, that be handy because the other solutions people have tried no longer work very well.
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I just tried this with Legend of Grimrock 2 (Wine+D9VK), because the game's engine has no form of AA and you can see jagged edges everywhere. This project solves that issue wonderfully and with SMAA enabled it looks much better.
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I really like vkBasalt, it helps to remove some ugly blur in several games :-)
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vkBasalt 0.2 Released With SMAA, Other Vulkan Post Processing Layer Enhancements
Phoronix: vkBasalt 0.2 Released With SMAA, Other Vulkan Post Processing Layer Enhancements
The open-source vkBasalt project was started as a layer implementing Contrast Adaptive Sharpening (akin to Radeon Image Sharpening) for any Vulkan-using GPU/driver/software. The vkBasalt project then picked up FXAA support for this Vulkan post-processing layer while now a new release is out with more functionality added...
http://www.phoronix.com/scan.php?pag...t-0.2-ReleasedTags: None
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