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Google's SwiftShader Is Becoming Conformant & Performant For Vulkan On CPUs

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  • Google's SwiftShader Is Becoming Conformant & Performant For Vulkan On CPUs

    Phoronix: Google's SwiftShader Is Becoming Conformant & Performant For Vulkan On CPUs

    SwiftShader had traditionally been about OpenGL and Direct3D over CPUs as a fallback while in recent years Google has been focused on making it viable for Vulkan. Recently SwiftShader reached Vulkan 1.1 conformance, but besides being conformant to the standard it's also showing it has some CPU performance potential...

    http://www.phoronix.com/scan.php?pag...er-Vulkan-2019

  • #2
    Subdivisions
    In the Google halls
    In the Vulkan calls
    Conform or be cast out

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    • #3
      Nice! Should be useful for developing and debugging Vulkan apps.

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      • #4
        Could this be used as a replacement fallback for LLVMPipe? Looks faster.

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