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Godot Engine 4.0 Continues Working Towards Vulkan Support

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  • log0
    replied
    Originally posted by bitman View Post
    Michael also does not mention that this engine is full of terrible decisions. This is a good start [url]https://github.com/godotengine/godot/issues/23998[/url
    I guess you could call it legacy debt. Although it has been continuously updated, the engine is pretty old afaik.

    On the other side it is the only open source (free) engine out there that is actually used to make commercial (indy) games. And I think they are seeing themselves as an indy engine, don't try to compete with AAA stuff. So features and ease of use have priority over performance.

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  • bitman
    replied
    Michael also does not mention that this engine is full of terrible decisions. This is a good start https://github.com/godotengine/godot/issues/23998

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  • R41N3R
    replied
    Great to see Vulkan support being worked on! Right time to become a patreon, wanted to do this before, but always forgot it.

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  • dragorth
    replied
    This is actually pretty cool, especially the part Michael doesn't mention in the article, about a simplified api to change parts or even completely the way Godot does rendering without having to compile your own version.

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  • Godot Engine 4.0 Continues Working Towards Vulkan Support

    Phoronix: Godot Engine 4.0 Continues Working Towards Vulkan Support

    Godot lead developer Juan Linietsky has been spending much of his time working on porting their open-source game engine to Vulkan for the Godot 4.0 release to follow Godot 3.2. Good progress is being made in getting this increasingly popular game engine rendering with Vulkan...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite
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