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EA Joins The Khronos Group, Will Collaborate On Vulkan

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  • CrvenaZvezda
    replied
    Will this making games for WIN, Linux and consoles much easier? Will EA push for write once run any where here? Asking because I am cluless.

    Leave a comment:


  • SyXbiT
    replied
    Originally posted by ThoreauHD View Post
    Monopolies can be entertaining sometimes. Like when watching Google Stadia grab and twist EA's sack.
    Agree. EA never does the right thing by choice. They likely want the option to run on Stadia.

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  • ThoreauHD
    replied
    Monopolies can be entertaining sometimes. Like when watching Google Stadia grab and twist EA's sack.

    Leave a comment:


  • skeevy420
    replied
    Originally posted by Azpegath View Post
    Well, Johan of Frostbite fame did contribute a lot to the specification. There's even presentation he did at GDC, isn't there? Might have been Mantle or Vulkan, can't remember at what stage it was.
    IIRC, it was Mantle for BF4.

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  • DoMiNeLa10
    replied
    Anyone willing to place bets how many versions of Vulkan will be released before EA closes down Khronos?

    Oh wait, they haven't bought them out…

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  • GunpowaderGuy
    replied
    "propietary extensions can be fun for devs and gamers alike ; and eee is just a myth " , khronos after finished being turned into another esrb

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  • shmerl
    replied
    I thought their frostbyte engine was already supporting (or planning to support) Vulkan in the past. So this is not surprising.

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  • smitty3268
    replied
    I was going to mention vulkan support DLC, but bachchain's lootbox comment is so much better.

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  • dh04000
    replied
    Bachchain beat me too it!

    30 fps, unless you get the 60, 75, 120 or 144 hz extension from thier vulkan loot boxes. Only 1 on 1000 boxes have the 144 hz extension.....

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  • Azpegath
    replied
    Well, Johan of Frostbite fame did contribute a lot to the specification. There's even presentation he did at GDC, isn't there? Might have been Mantle or Vulkan, can't remember at what stage it was.

    Leave a comment:

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