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EA Joins The Khronos Group, Will Collaborate On Vulkan

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  • #11
    Monopolies can be entertaining sometimes. Like when watching Google Stadia grab and twist EA's sack.

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    • #12
      Originally posted by ThoreauHD View Post
      Monopolies can be entertaining sometimes. Like when watching Google Stadia grab and twist EA's sack.
      Agree. EA never does the right thing by choice. They likely want the option to run on Stadia.

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      • #13
        Will this making games for WIN, Linux and consoles much easier? Will EA push for write once run any where here? Asking because I am cluless.

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        • #14
          Originally posted by debianxfce View Post
          Too bad that the Origin client does not work with wine-staging anymore. No EA gaming with Linux currently. Big points for the Uplay client, it works after every update.
          The Origin client is working again with the wine-staging 4.7 tkg version which is available via Lutris. However, I would love to see a native Origin client for Linux that doesn't crash after every update and for it to implement something like Proton, DXVK and D9VK.

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          • #15
            Originally posted by CrvenaZvezda View Post
            Will this making games for WIN, Linux and consoles much easier? Will EA push for write once run any where here? Asking because I am cluless.
            If they adopt Vulkan for their new titles, porting games around (between supported platforms, and afaik this means Windows/Linux) will be significantly easier and there can be near-zero performance impact due to porting (as Vulkan is the same).

            Also Mac ports can be done more easily because MoltenVK can be used to remap Vulkan over Apple's NIH Vulkan lookalike called Metal.

            THere have been rumors about Playstation eventually adding Vulkan support. That would also be a major thing for porting.

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            • #16
              Originally posted by SyXbiT View Post
              Agree. EA never does the right thing by choice. They likely want the option to run on Stadia.
              If that's the reason, then damn.

              Are they so moist down there that they jump in so fast?

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              • #17
                Originally posted by Azpegath View Post
                Well, Johan of Frostbite fame did contribute a lot to the specification. There's even presentation he did at GDC, isn't there? Might have been Mantle or Vulkan, can't remember at what stage it was.
                Originally posted by shmerl View Post
                I thought their frostbyte engine was already supporting (or planning to support) Vulkan in the past. So this is not surprising.
                Unfortunately Johan Anderson left Dice years ago and with that departure they went totally silent on Vulkan. Also the quality of their DX12 work dropped and started performing slower than DX11, still a problem to this day on their frostbyte engine.

                Funny how one lead graphics programmer leaving can influence the direction so much.

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                • #18
                  Isn't it far more likely that their Vulkan work would be for Android gaming?

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                  • #19
                    Originally posted by phoronix View Post
                    Khronos joins the likes of Valve, Unity, and Blizzard Entertainment that are among the many dozen members of this industry consortium.
                    I think you mean "EA joins the likes of Valve ...".

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                    • #20
                      Originally posted by djb190 View Post

                      The Origin client is working again with the wine-staging
                      That's lucky because you will now need it running in the background in order to use Vulkan.

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