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A Final Look At The OpenGL vs. Vulkan Performance For Talos Principle

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  • humbug
    replied
    My R9 290 vulkan performance on the in game benchmark has a noticeable performance regression with this latest beta update.

    Since both Nvidia and AMD are taking a hit probably not a radV issue.

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  • mv.gavrilov
    replied
    Originally posted by Michael View Post

    FTA: "Radeon tests were left out as with RADV the performance seems to be strangely slower on the current public beta build, so until sorting out that odd behavior, just looking at the NVIDIA Linux performance."
    Michael did you fill bug report to RADV? If yes please give link to this report.

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  • bosjc
    replied
    Originally posted by DarkFoss View Post

    Oops yeah nice catch I was thinking about how nice it was for Feral to add that option when I wrote that forgetting Talos is Croteam.
    That is actually kind of cool - had no idea it was possibly on any game.

    Originally posted by creative View Post
    Last number of times I tried this game it was crash fest central, which is weird considering I have very few games that crash.
    Yeah, installed the beta, played for maybe 5 minutes, good performance, then hard lock that required physical reboot.

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  • creative
    replied
    Last number of times I tried this game it was crash fest central, which is weird considering I have very few games that crash.

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  • DarkFoss
    replied
    Originally posted by bosjc View Post

    Do you mean you hope Croteam adds this?
    Oops yeah nice catch I was thinking about how nice it was for Feral to add that option when I wrote that forgetting Talos is Croteam.

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  • dungeon
    replied
    Originally posted by bosjc View Post

    Ah, cool, so no actual benchmarks or anything past an anecdote.
    Nope, only anecdote. They released like 50 versions in last 4 years, can't even remember which one that was... something in maybe october/november/december 2015.

    Since that time, i am not surprised that perf goes up and down with different versions

    Back in 2014. game was 32bit only with GL/D3D11/D3D9 renderers, now game is 64bit only with VK/D3D12 renderers mainly... so game and perf is entirely different since everything is different under the hood since release
    Last edited by dungeon; 26 February 2019, 10:16 PM.

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  • bosjc
    replied
    Originally posted by dungeon View Post

    I am the source, speaking how i remembered that happened. I bought game on release back in 2014. mastered it in 2015. but somewhere year after release there was this slowdown.

    Couple months later they released first Vulkan version at the same speed as that slowed down OpenGL
    Ah, cool, so no actual benchmarks or anything past an anecdote.

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  • Xaero_Vincent
    replied
    Is VKD3D mature enough to try the DirectX 12 version of this game?

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  • dungeon
    replied
    Originally posted by bosjc View Post

    Any source for that?
    I am the source, speaking how i remembered that happened. I bought game on release back in 2014. mastered it in 2015. but somewhere year after release there was this slowdown.

    Couple months later they released first Vulkan version at the same speed as that slowed down OpenGL
    Last edited by dungeon; 26 February 2019, 09:08 PM.

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  • bosjc
    replied
    Originally posted by dungeon View Post

    Two or three months before Croteam introduced Vulkan version back in 2016., they actually slowed down OpenGL version too

    There is nothing strange to me there
    Any source for that?

    Leave a comment:

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