Originally posted by DarkFoss
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A Final Look At The OpenGL vs. Vulkan Performance For Talos Principle
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Can confirm those Vulkan drops. Reported them. From 80 fps to 50 fps.
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Originally posted by Michael View Post
FTA: "Radeon tests were left out as with RADV the performance seems to be strangely slower on the current public beta build, so until sorting out that odd behavior, just looking at the NVIDIA Linux performance."
There is nothing strange to me thereLast edited by dungeon; 26 February 2019, 08:11 PM.
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Back in 2014/2015. i played The Talos Principle OpenGL on AMD Kabini APU with FGLRX, because radeon driver was lockup prone there
Does not matter really, as there are so much cvars with Serious Engine there so that it is playable on anything Same way one could fire up that too much so that even fastest cards would cry
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I hope Feral has added the ability to select which gpu the game can be run on like Rise of The Tome raider has. SSFusion lacks that ability. If you have a multi-gpu setup you can enjoy a nice drop in performance if the game runs under Vulkan with radv on the second card. On my older rig that hit was on average around 17 fps slower, nor would I want the game to launch on the second card if it was already being used for compute purposes. Kde Neon seems to like defaulting steam games to the second card Gnome would happen a rather infrequently.
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Originally posted by Michael View Post
FTA: "Radeon tests were left out as with RADV the performance seems to be strangely slower on the current public beta build, so until sorting out that odd behavior, just looking at the NVIDIA Linux performance."
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Originally posted by bosjc View PostWould be interesting to see the DirectX scores from Windows and how they compare, too.
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Would be interesting to see the DirectX scores from Windows and how they compare, too.
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I suppose it's the same as with SS: Fusion now: radv really fast, but the game's Vulkan renderer still slower than D3D11 + ugly shader compile stutter.
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A test with a Radeon GPU and RADV would have been interesting. I didn't see any issue with Mesa-git and RADV.
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