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A Final Look At The OpenGL vs. Vulkan Performance For Talos Principle

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  • A Final Look At The OpenGL vs. Vulkan Performance For Talos Principle

    Phoronix: A Final Look At The OpenGL vs. Vulkan Performance For Talos Principle

    The Talos Principle was the launch title for Vulkan 1.0 when the graphics API debuted three years ago as an alternative to Croteam's OpenGL renderer. Since then Croteam has rolled out its Vulkan support to their other games and now they are in the process of finally phasing out the OpenGL renderer with The Talos Principle. Here's a last look at how the OpenGL and Vulkan performance compares for this multi-platform game.

    http://www.phoronix.com/vr.php?view=27579

  • #2
    Looking forward to AMD results when the vulcan problems are solved.

    Kind regards
    B.

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    • #3
      A test with a Radeon GPU and RADV would have been interesting. I didn't see any issue with Mesa-git and RADV.

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      • #4
        I suppose it's the same as with SS: Fusion now: radv really fast, but the game's Vulkan renderer still slower than D3D11 + ugly shader compile stutter.

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        • #5
          Would be interesting to see the DirectX scores from Windows and how they compare, too.

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          • #6
            Originally posted by bosjc View Post
            Would be interesting to see the DirectX scores from Windows and how they compare, too.
            FTA: "Radeon tests were left out as with RADV the performance seems to be strangely slower on the current public beta build, so until sorting out that odd behavior, just looking at the NVIDIA Linux performance."
            Michael Larabel
            http://www.michaellarabel.com/

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            • #7
              Originally posted by Michael View Post

              FTA: "Radeon tests were left out as with RADV the performance seems to be strangely slower on the current public beta build, so until sorting out that odd behavior, just looking at the NVIDIA Linux performance."
              Err... I was more asking about Windows/DirectX performance, not RADV/AMD....

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              • #8
                I hope Feral has added the ability to select which gpu the game can be run on like Rise of The Tome raider has. SSFusion lacks that ability. If you have a multi-gpu setup you can enjoy a nice drop in performance if the game runs under Vulkan with radv on the second card. On my older rig that hit was on average around 17 fps slower, nor would I want the game to launch on the second card if it was already being used for compute purposes. Kde Neon seems to like defaulting steam games to the second card Gnome would happen a rather infrequently.

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                • #9
                  Back in 2014/2015. i played The Talos Principle OpenGL on AMD Kabini APU with FGLRX, because radeon driver was lockup prone there

                  Does not matter really, as there are so much cvars with Serious Engine there so that it is playable on anything Same way one could fire up that too much so that even fastest cards would cry

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                  • #10
                    Originally posted by Michael View Post

                    FTA: "Radeon tests were left out as with RADV the performance seems to be strangely slower on the current public beta build, so until sorting out that odd behavior, just looking at the NVIDIA Linux performance."
                    Two or three months before Croteam introduced Vulkan version back in 2016., they actually slowed down OpenGL version too

                    There is nothing strange to me there
                    Last edited by dungeon; 02-26-2019, 08:11 PM.

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