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Quake 2 Gets A Vulkan Renderer 21 Years After Release

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  • Quake 2 Gets A Vulkan Renderer 21 Years After Release

    Phoronix: Quake 2 Gets A Vulkan Renderer 21 Years After Release

    While there has long been the vkQuake hobbyist project that brought a Vulkan renderer to the original Quake game, there is now vkQuake2 for a Vulkan rendering of Quake II...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    Too bad nobody really did anything interesting with the Doom 3 (id Tech 4) engine, and make some cool games with it.
    The open source community were gifted with the source code, but nothing really sprawled out of it.

    Oh looks like there is a port of Doom 3 BFG Edition for Vulkan on GitHub.
    Vulkan DOOM 3 port based on DOOM 3 BFG Edition. Contribute to DustinHLand/vkDOOM3 development by creating an account on GitHub.


    Too bad id Tech 5 never got open sourced.

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    • #3
      Noone in gamedev world wants to touch GPL license.

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      • #4
        Originally posted by uid313 View Post
        Too bad nobody really did anything interesting with the Doom 3 (id Tech 4) engine, and make some cool games with it.
        I think it is because making games with the Doom 3 engine is hard. It is not like prosumer products like Unity where any kid can make a game to show off to their friends.
        Even the tooling and map development requires knowledge and discipline rather than just grabbing stuff from Mixamo, TurboSquid or asset stores.

        I find even simple mods for Quake III so much more impressive on a CV rather than some Unity crap.

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        • #5
          wondering if I can build a Vulkan API "stub" for S3/Virge ;-) https://www.youtube.com/watch?v=l3lH0cIZUSA&t=628

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          • #6
            21 years? Blame it on modem lag.

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            • #7
              Originally posted by bitman View Post
              Noone in gamedev world wants to touch GPL license.
              It's why the PS4 is FreeBSD based...so Sony can use a good kernel and not have to share their GPU drivers...

              And why Godot uses the MIT license...hard to make proprietary software/games when you have to share everything back with the community...
              Last edited by skeevy420; 23 December 2018, 12:08 PM.

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              • #8
                Originally posted by uid313 View Post
                Too bad nobody really did anything interesting with the Doom 3 (id Tech 4) engine, and make some cool games with it.
                The open source community were gifted with the source code, but nothing really sprawled out of it.
                If I remember correctly, that's because the open-source idTech2 and 3 engines had already evolved to the point where nearly all the new functionality was already available.

                We did get a native 64-bit engine out of it, so we have that, which is nice.

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                • #9
                  Originally posted by bitman View Post
                  Noone in gamedev world wants to touch GPL license.
                  Strange.
                  ALL id engines that have been released as open source have been released under the GPL.
                  Despite that, those engines have been by far the most popular engines for noncommercial games.
                  No other engine, with the exceptions of Unity and the commercially licenced id tech engines, has comparable amounts of games made with it.

                  Of course many commercial game companies won't use GPL software - but than again, there are no open source non-GPL engines used in any such game.
                  There even is a commercial game using the GPL variant of id tech 4 (and is GPL compliant).

                  There is no industry in the software field that doesn't get open source as little as the games industry.
                  It would be trivially possible to use the GPL for any commercial game, since engines only very rarely use any unique or special code.
                  The money is in the assets and many games companies would profit quite a bit from using a GPL licensed engine and complying with the license (meaning: they release their changes under the GPL as well).

                  Then again, id tech 4 - which is quite old - is the most modern GPLed engine around, and no new commercial games will be made on it. Zenimax won't even license this or any newer id tech variants to other companies.

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                  • #10
                    Originally posted by bitman View Post
                    Noone in gamedev world wants to touch GPL license.
                    The best roguelike Android game around is GPLed: https://github.com/watabou/pixel-dungeon

                    The dev did an interview 5 years ago ( https://beyondthedungeon.wordpress.c...rview-watabou/ ) stating his belief the game would die by now. I suspect if it wasn't for the dozens of forks and ports it would have... Take what you want from this.

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