Originally posted by starshipeleven
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Microsoft's New Open-Source Project Is "Shader Conductor" For Cross-Compiling HLSL
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Just why? Are they really planning on going to release a Windows-compatible Linux system like I'm joking for some time? Something like a Linux with a Windows desktop environment?
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Originally posted by TheOne View PostWell there was sometime ago news about gaming as a service running on cloud instances, so you wouldn't need a powerful GPU to render them. Maybe they are going to deploy something like this using Linux as the cloud or for various motives...
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Well there was sometime ago news about gaming as a service running on cloud instances, so you wouldn't need a powerful GPU to render them. Maybe they are going to deploy something like this using Linux as the cloud or for various motives...
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Microsoft is preparing for the Windows L world, the linux-based Windows distro of the future... For that, they need to ensure portability of HLSL to OpenGL/Vulkan...
It is ridiculous to assume this is a move to ensure people target HLSL first... They do this ANYWAY. Remember, Direct3D reigns supreme. For them to actually bother to make an opensource project like that.... Makes one think...
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Presumably their hope is that game developers will focus on a Direct3D/HLSL-first workflow and only later than focus on other graphics APIs like OpenGL/Vulkan/Metal, rather than the other way around.
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Microsoft's New Open-Source Project Is "Shader Conductor" For Cross-Compiling HLSL
Phoronix: Microsoft's New Open-Source Project Is "Shader Conductor" For Cross-Compiling HLSL
The latest open-source project out of Microsoft under an MIT license is Shader Conductor, which allows for cross-compiling HLSL to other languages -- including GLSL for OpenGL/Vulkan usage...
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