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MoltenVK 1.0.20 Released To Continue Advancing Vulkan On macOS
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Originally posted by Marc Driftmeyer View PostMetal is superior to Vulkan and AMD knows it or they wouldn't port ProRenderer directly to it. Apple has zero interest in opening up Metal to replace Vulkan, any more than Nvidia has an interest of adopting OpenCL for CUDA.
Of course, that must be the only possible reason why they ported it to Metal!
It is not possible at all that it's because Apple doesn't support any other low-level graphics API than Metal, no that definitely cannot be it!
You clearly stated lots of convincing arguments for why Metal is superior in your post, so that must be it!
</sarcasm>
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Originally posted by Marc Driftmeyer View Post
Metal is superior to Vulkan and AMD knows it or they wouldn't port ProRenderer directly to it. Apple has zero interest in opening up Metal to replace Vulkan, any more than Nvidia has an interest of adopting OpenCL for CUDA.
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Originally posted by Nille_kungen View PostI remember some ios app that got dropped because it used this and that there was an update to moltenvk.
was that app accepted after the update?Michael Larabel
https://www.michaellarabel.com/
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Originally posted by dimko View Post
One of aspects of standart's superiority, and big and important one at that - ability to multi platform. I would describe it's 50% of overall superiority. Now, I grub popcorn and listen to your clarification, how Metal that only works on less than 10% of all computers out there is somehow superior.
Vulkan has the benefit to be a standard API across different manufacturers just like OpenGL; however, that could also be problem since supporting different vendors may lead to the "common-denominator" approach that may cause a particular feature not being implemented because it is not supported on the majority of hardware, or not being popular enough.
Besides Apple strong interest in energy efficiency, Apple has the additional benefit of being developers of their own GPUs primarily used in iOS devices. This, and having control of the full stack of software development allows them to potentially implement features quickly rather than waiting until everyone agrees on it. Historically, this "agreement process" proved to be an issue that affected the Mac as a gaming platform since Windows DirectX, which was completely controlled by Microsoft, was quicker refining its API in comparison to OpenGL.
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Originally posted by Marc Driftmeyer View PostMetal is superio r to Vulkan and AMD knows it or they wouldn't port ProRenderer directly to it.
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Originally posted by DavidSan View Post
Superiority is very relative. What to some people is superior, must not be to others.
Vulkan has the benefit to be a standard API across different manufacturers just like OpenGL; however, that could also be problem since supporting different vendors may lead to the "common-denominator" approach that may cause a particular feature not being implemented because it is not supported on the majority of hardware, or not being popular enough.
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