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MoltenVK 1.0.20 Released To Continue Advancing Vulkan On macOS

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  • MoltenVK 1.0.20 Released To Continue Advancing Vulkan On macOS

    Phoronix: MoltenVK 1.0.20 Released To Continue Advancing Vulkan On macOS

    MoltenVK continues getting better for offering Vulkan graphics/compute support on macOS by leveraging it on top of Apple's Metal drivers...

    http://www.phoronix.com/scan.php?pag....0.20-Released

  • #2
    In the meantime gfx-portability started running Vulkan renderers of Dolphin and RPCS3 emulators on macOS.

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    • #3
      Would vulkano benefit from using metal 2 ? Would the resulting performance be comparable to a vulkan to dx12 translation layer ?

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      • #4
        Originally posted by silmeth View Post
        In the meantime gfx-portability started running Vulkan renderers of Dolphin and RPCS3 emulators on macOS.
        Some niche hobby project that's around since 2014, nobody ever heard of and without the backing of Valve and the Khronos Group. Waste of time.

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        • #5
          To me metal is a giant waste of time. Not because it's bad technology but cuz it's redundant. Just like amd realized that Mantle is pointless

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          • #6
            Originally posted by garegin View Post
            To me metal is a giant waste of time. Not because it's bad technology but cuz it's redundant. Just like amd realized that Mantle is pointless
            On the Mantle point: Historically, it's more accurate to say that Mantle became Vulkan - AMD pretty much gave the Mantle API to the Kronos group, who developed it into Vulkan. So Mantle was hardly pointless.

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            • #7
              Originally posted by garegin View Post
              To me metal is a giant waste of time. Not because it's bad technology but cuz it's redundant. Just like amd realized that Mantle is pointless
              Mantle was like a POC, since it worked it evolved into an industry standard known as Vulkan.

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              • #8
                Originally posted by garegin View Post
                To me metal is a giant waste of time. Not because it's bad technology but cuz it's redundant. Just like amd realized that Mantle is pointless
                Metal is superior to Vulkan and AMD knows it or they wouldn't port ProRenderer directly to it. Apple has zero interest in opening up Metal to replace Vulkan, any more than Nvidia has an interest of adopting OpenCL for CUDA.

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                • #9
                  Originally posted by Marc Driftmeyer View Post

                  Metal is superior to Vulkan
                  What makes it superior?

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                  • #10
                    We actually use MoltenVK for cross-platform support of our medical imaging software, and it works great. It is very nice to be able to progress from using OpenGL and focus solely on Vulkan when writing new software from scratch.

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