Yes, lately they've been pretty bad and getting worse (in my opinion obv), but I said that many times before it's one of the reasons I gave up on them (as in not even touch a Windows OS anymore after 7, without a VM, for personal use, side-by-side with Linux).
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VKGL: An Effort For OpenGL Core Profile Support Over Vulkan
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Originally posted by BeardedGNUFreak View Post
Every single GPU computing application in the world is or will use OpenCL/CUDA...
Metal Performance Shaders are dead with sub 1 percent marketshare and GPU computing on macOS is/will be a complete joke compared to Windows and Linux.
Dream on.
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Apple's primary iOS implementation of OpenGL ES is a shim on top of Metal (though funny enough, IIRC performs much worse than MoltenGL).
Maybe at some point Mesa is flensed of platform-specific OpenGL drivers, and they're replaced with generic frontends (but with some new extensions to expose popular vendor-specific features through Vulkan to reach those OpenGL frontends).
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