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GLOVE: OpenGL ES Over Vulkan As Open-Source

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  • GLOVE: OpenGL ES Over Vulkan As Open-Source

    Phoronix: GLOVE: OpenGL ES Over Vulkan As Open-Source

    Think Silicon announced this morning they have open-sourced GLOVE, a middleware layer that implements OpenGL ES over Vulkan...

    http://www.phoronix.com/scan.php?pag...enGL-ES-Vulkan

  • #2
    Now I'm curious how this stacks up against ANGLE (https://github.com/google/angle) which also has work in progress for GL ES on top of Vulkan.

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    • #3
      Everybody is jumping on top of Vulkan it seems.
      Last edited by humbug; 08-01-2018, 01:22 PM.

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      • #4
        Originally posted by humbug View Post
        Everybody is jumping on top of Vulkan it's seems.
        Makes sense; OpenGL was a horrible API as far as usability goes, so it makes sense everyone would jump to a replacement that's easier to work with,

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        • #5
          So this OpenGL ES to Vulkan layer. I guess you could say, it fits like a glove!



          I'll see myself out now.

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          • #6
            Is it also a because of Valve paying them?

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            • #7
              Originally posted by humbug View Post
              Everybody is jumping on top of Vulkan it's seems.
              Vulkan is the "C language" of graphics APIs. Not surprised everything is implemented on top of it, eventually, it's simply superior. It lacks some features right now that are in other APIs but they'll add them eventually.

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              • #8
                Originally posted by Weasel View Post
                Vulkan is the "C language" of graphics APIs. Not surprised everything is implemented on top of it, eventually, it's simply superior. It lacks some features right now that are in other APIs but they'll add them eventually.
                Like what?

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                • #9
                  Originally posted by cl333r View Post
                  Like what?
                  Unless I'm mistaken and they recently added it, I'm pretty sure Vulkan still lacks transform feedback.

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                  • #10
                    Originally posted by humbug View Post
                    Everybody is jumping on top of Vulkan it's seems.
                    It also makes sense to have implementations of these higher languages above Vulkan - in the future graphics manufacturers could simply support Vulkan only and use these solutions layered on top to support legacy (or even not so legacy) software.

                    Another benefit of this model is that someone can decide to come up with some other developer friendly higher level interfaces that may eventually take over. Iterating over such solutions would be easier.

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