Phoronix: GPUOpen On Reducing Vulkan Overhead With Volk, Possible 1~5% Savings
A guest post on AMD's GPUOpen blog outlines the overhead issues with using the Vulkan loader library and possible performance advantages to using vkGetDeviceProcAddr or more easily via a little heard of project called Volk...
A guest post on AMD's GPUOpen blog outlines the overhead issues with using the Vulkan loader library and possible performance advantages to using vkGetDeviceProcAddr or more easily via a little heard of project called Volk...
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