Originally posted by tichun
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Testing RADV's Out-of-Order Rasterization Vulkan Performance
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Originally posted by humbug View PostBut in the case of Vulkan it's a shame that they don't combine their efforts with the AMD devs. Would be nice if all the smart people were contributing to the same driver (I don't mind either RadV or amdvlk).
But I understand the reality that amdvlk codebase is needed for windows, and that the community including Red Hat, Valve etc had to act rather than wait for AMD.
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Combining the Vulkan drivers wouldn't be beneficial like in the OpenGL world. Actually I like that we have for AMD two great Vulkan drivers that benefit from each other and compete on a performance level. And then there is the Nir support from RADV that helps to enable OpenGL 4.6 and maybe replaces TGSI at some point. So I can only see advantages.
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Originally posted by R41N3R View PostCombining the Vulkan drivers wouldn't be beneficial like in the OpenGL world. Actually I like that we have for AMD two great Vulkan drivers that benefit from each other and compete on a performance level. And then there is the Nir support from RADV that helps to enable OpenGL 4.6 and maybe replaces TGSI at some point. So I can only see advantages.
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