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Various Vulkan Ray-Tracing Efforts, Including A Rust-Written Ray-Tracer

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  • Various Vulkan Ray-Tracing Efforts, Including A Rust-Written Ray-Tracer

    Phoronix: Various Vulkan Ray-Tracing Efforts, Including A Rust-Written Ray-Tracer

    Given all the interest in ray-tracing and related announcements for Windows from last month's Game Developers Conference, I decided to spend some time on this holiday weekend looking at some of the Vulkan ray-tracing projects...

    http://www.phoronix.com/scan.php?pag...an-Ray-Tracing

  • #2
    It would be so sick if ray tracing hardware was to use distance field as it's rendering primitive ,it could still happen

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    • #3
      Originally posted by GunpowaderGuy View Post
      It would be so sick
      Why would it be ill ? Does it end up with a virus ?

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      • #4
        Rust is probably going to get a lot more attention in this area once SIMD support lands in stable within the next Rust release.

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        • #5
          Also, can be mentioned https://github.com/trungtle/TLVulkanRenderer

          I'm developer of satellite-oem (now satellite-vk-oem)

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