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VK_GOOGLE_display_timing May Be A Big Help For Vulkan Games

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  • VK_GOOGLE_display_timing May Be A Big Help For Vulkan Games

    Phoronix: VK_GOOGLE_display_timing May Be A Big Help For Vulkan Games

    In going through the GDC 2018 videos and slides now available, one of the most interesting sessions is Alen Ladavac of Croteam talking about frame stuttering and in particular how his company is working to overcome it thanks in part to Vulkan's VK_GOOGLE_display_timing extension...

    http://www.phoronix.com/scan.php?pag...Stutter-Frames

  • #2
    All caused by incorrect separation of model and view. But doesn't triple buffering solve the same problem? Or would that still microstutter?

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    • #3
      Originally posted by carewolf View Post
      All caused by incorrect separation of model and view. But doesn't triple buffering solve the same problem? Or would that still microstutter?
      Triple buffering can smooth out framerates, but adds more latency into the mix. It's not an ideal solution... Though I don't know enough about this extension to say whether or not they'd have the same drawbacks.

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