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Vulkan 1.1 Support Lands In Mesa Git For RADV, ANV

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  • shmerl
    replied
    I just built Mesa master from source, and tried vulkaninfo with pointing to correct vulkan with env variable:
    Code:
    VK_ICD_FILENAMES=/opt/mesa-master/x86_64/radeon_icd.x86_64.json
    But I'm still getting this:

    Code:
    Vulkan API Version: 1.0.65
    Am I missing something here? Later in the output, it also says:

    Code:
    apiVersion     = 0x401000  (1.1.0)
    Pretty confusing.
    Last edited by shmerl; 03-08-2018, 10:16 PM.

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  • shmerl
    replied
    Originally posted by dfx. View Post

    Doesn't GALLIUM_HUD work ?
    Nope, it's OpenGL and more specifically Gallium3D only.

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  • dfx.
    replied
    Originally posted by shmerl View Post
    Is there any good Vulkan fps counter implemented as a hud with some layer hook? radv doesn't have one yet.
    Doesn't GALLIUM_HUD work ?

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  • shmerl
    replied
    Is there any good Vulkan fps counter implemented as a hud with some layer hook? radv doesn't have one yet.

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  • baka0815
    replied
    Thanks to all who contributed! Nice work, well done!

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  • R41N3R
    replied
    Fantastic news :-)

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  • nuetzel
    replied
    Originally posted by samdraz View Post
    what about spirv 1.3 ?
    Have you looked at the mesa git link?
    spirv: Update the SPIR-V headers and json to 1.3.1
    https://cgit.freedesktop.org/mesa/me...ee9082cec75049
    anv: Add support for SPIR-V 1.3 subgroup operations
    https://cgit.freedesktop.org/mesa/me...a7b6d20e142bc9

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  • samdraz
    replied
    what about spirv 1.3 ?

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  • humbug
    replied
    Well this is a nice change from openGL where things would lag for years.

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  • nuetzel
    replied
    Good boy - thank you!

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