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Rostkatze: Vulkan Over Direct3D 12 With C++

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  • Rostkatze: Vulkan Over Direct3D 12 With C++

    Phoronix: Rostkatze: Vulkan Over Direct3D 12 With C++

    A prolific contributor to Mozilla's GFX-RS project, the Rust programming language, and also an author to a Rust-based SPIR-V shader compiler is now working on a C++-based Vulkan-over-D3D12 implementation...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    this only makes sense for broadwell users

    Comment


    • #3
      Can't see any point in doing this...

      Comment


      • #4
        Originally posted by faldzip View Post
        Can't see any point in doing this...
        Xbox One.

        With this, a game can use Vulkan on all platforms.

        Comment


        • #5
          Originally posted by faldzip View Post
          Can't see any point in doing this...
          Also S-Mode of Windows 10 and ARM devices running Windows 10, there will be no OpenGL nor Vulkan.

          Comment


          • #6
            But how is this Linux-related?

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            • #7
              Originally posted by turboNOMAD View Post
              But how is this Linux-related?
              If every OS can run Vulkan titles, that's one more reason for game devs to use it, and one less barrier to entry for porting to Linux.

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              • #8
                There is absolutely zero chance of AAA developers like EA, Ubisoft, Blizzard or Bethesda using some wrapper library written by a pseudonymous guy on Github. Why would they? I can imagine a lot of arguments why they won't - no official commercial contract, no prior experience, no vendor support, no nothing.

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                • #9
                  Originally posted by ssorgatem View Post

                  Xbox One.

                  With this, a game can use Vulkan on all platforms.
                  Right, didn't think about this.

                  Comment


                  • #10
                    Originally posted by turboNOMAD View Post
                    There is absolutely zero chance of AAA developers like EA, Ubisoft, Blizzard or Bethesda using some wrapper library written by a pseudonymous guy on Github. Why would they? I can imagine a lot of arguments why they won't - no official commercial contract, no prior experience, no vendor support, no nothing.
                    Just like there is absolutely zero chance of AAA companies like Oracle, Google, Amazon or Facebook using some rip-off OS kernel written by a pseudonymous guy on a mailing list. Why would they? I can imagine a lot of arguments why they won't - no official commercial contract, no prior experience, no vendor support, no nothing.

                    Comment

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