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Rostkatze: Vulkan Over Direct3D 12 With C++

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  • #11
    Ironic how this increases the appeal of vulkano more than that of the project this is part of

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    • #12
      Originally posted by ssorgatem View Post

      Xbox One.
      +1

      As someone earlier mentioned, faulty implementation of driver on windows discourages devs from using Vulkan. So... More options to run Vulkan on, better it is over all.

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      • #13
        Originally posted by GunpowaderGuy View Post
        Ironic how this increases the appeal of vulkano more than that of the project this is part of
        ? how?

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        • #14
          While most Windows systems have Vulkan driver support, this could be useful in cases where the D3D12 driver is higher quality

          Hope it won't , because that would be terrible.

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          • #15
            For X-Box and MS store. MS store only accepts DX I've heard?

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            • #16
              Originally posted by ssorgatem View Post

              ? how?
              He's referring to gfx-rs(Rust project that abstracts graphics APIs) and vulkano(Rust project for using Vulkan). Both make using graphic APIs easier to work with if you use Rust.

              I assume he is pointing out that making Vulkan more available, makes Vulkano more useful/desirable to use over gfx-rs(which the article mentions the dev is a part of) crate.

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              • #17
                Originally posted by mike44 View Post
                For X-Box and MS store. MS store only accepts DX I've heard?
                Microsoft wants to turn Xbox and Pc gaming into a subscription service like netflix for $10 a month people get 100 games. Source microsoft store :

                "Play Sea of Thieves at release on March 20, 2018, with Xbox Game Pass and Xbox Live Gold (sold separately). Xbox Game Pass gives you unlimited access to over 100 great games for one low monthly price. With new games added every month, you’ll always have something new to play."

                I don't even know what to say...

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                • #18
                  While I like C++, it's questionable when it comes to such wrappers. Would it be easy to bind to it from other languages? IMHO C or even Rust make more sense for it, since you can bind to them from any language with relative ease.
                  Last edited by shmerl; 03-01-2018, 12:43 PM.

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                  • #19
                    Originally posted by polarathene View Post
                    I assume he is pointing out that making Vulkan more available, makes Vulkano more useful/desirable to use over gfx-rs(which the article mentions the dev is a part of) crate.
                    Yep. vulkano makes more sense if we assume Vulkan should be the universal target.

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                    • #20
                      You know what else is ironic ? If mozilla shifts their plans towards using vulkan more directly for gpu acceleration , which is practical now , they would end up with less unsafe code ( gfx-rs isn't safe anymore but vulkano is )
                      Last edited by GunpowaderGuy; 03-01-2018, 02:27 PM.

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