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Compute Shader & GLSL 4.30 Support For R600 Gallium3D

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  • Compute Shader & GLSL 4.30 Support For R600 Gallium3D

    Phoronix: Compute Shader & GLSL 4.30 Support For R600 Gallium3D

    After recently getting some older Radeon GPUs to OpenGL 4.2 with new R600g patches and making other improvements to R600g, David Airlie has now sent out a set of patches for getting compute shaders and GLSL 4.30 working for some older pre-GCN GPUs with the R600 Gallium3D driver...

    http://www.phoronix.com/scan.php?pag...e-Shaders-GL43

  • #2
    Wow, this sounds really neat for those of us still using laptops with a pre-HD7000 GPU.

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    • #3
      What a great year for AMD's open source drivers

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      • #4
        Yes, love for the elderly chips! It's good to see these chips brought to HW feature support completeness in driver, especially for those one can't easily exchange.
        Stop TCPA, stupid software patents and corrupt politicians!

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        • #5
          Originally posted by andrei_me View Post
          What a great year for AMD's open source drivers
          Too bad that getting cards for the drivers is a hell of a challenge.

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          • #6
            Originally posted by eydee View Post

            Too bad that getting cards for the drivers is a hell of a challenge.
            Where do you live? It used to be hard to get ahold of them a few month back in my country, but now they're mostly back in stock.

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            • #7
              Very small typo:

              Originally posted by phoronix View Post
              code in the future.With these

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              • #8
                4.6 on my ARUBA would be terrific!

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                • #9
                  Thanks David for more R600g extension, i really appreciate it.

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                  • #10
                    That's amazing, I wonder if I can run CEMU now on my Radeon 6850?

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