Originally posted by smitty3268
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Marek Begins Working On Possible OpenGL Compatibility Profile For Mesa
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Originally posted by Veto View Post
What about a long term vision involving using Mesa as the OS agnostic OpenGL driver? It doesn't really make sense to have N developers working on and supporting an inferior proprietary driver going forward, when they could leverage the collaborative Open Source effort instead. Especially as some of the APIs like older OpenGL versions and DX9 will be considered "legacy". It is not even a new far-fetched idea: https://en.wikipedia.org/wiki/Mesa_(...ple_matrix.svg
It would be interesting to hear from a Mesa developer, how much work it would take...
The only thing to keep in mind is that on windows they are absolutely focused on DX12 first, second, and third. DX11 is a distant fourth along with Vulkan support, and OpenGL is something they literally only care about as a checkbox. So don't expect AMD to use Mesa on Windows unless they are certain it won't affect their DX12 performance, and even then I'm doubtful they care enough about OpenGL to make it happen, unless the savings in maintenance costs make it worthwhile.Last edited by smitty3268; 31 October 2017, 01:20 AM.
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Originally posted by Hibbelharry View PostI would guess not that much. Maybe there are 1 or 2 people making the os agnostic blob compatible with Linux, but not that much more. AMD will still need to keep the blob alive for other OS options, so nothing will really change.
It would be interesting to hear from a Mesa developer, how much work it would take...
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Originally posted by jrch2k8 View Postif Marek is bored there is always clover
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I find the game crashes when I try and enable vsync in game, it does seem pretty fragile
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@frosth, I see, I guess that the rest of Linux world will have to wait.
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@frosth, thanks, but I think that I've tried these overrides in the past, warning was gone but crash remained.
Maybe I'll try it again later, since apparently something changed recently, crash was replaced by black screen.
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Emdek let's try this in "launch option":
Code:MESA_GLSL_VERSION_OVERRIDE=450 MESA_GL_VERSION_OVERRIDE=4.5 %command%
I can play this game on mesa17.2.x/llvm5 in ubuntu 17.04 but sadly not in archlinux or ubuntu 17.10(rc/beta)2 or latest fedora (pre beta)
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