Originally posted by s_j_newbury
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3D OpenGL Acceleration For Windows Guests On QEMU Using VirGL/VirtIO
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I need to test this under ReactOS. I've been able to run Caligari TrueSpace and an old version of 3D Studio Max under ReactOS and if I can get OpenGL acceleration working modelling/manipulation performance should be awesome. Rendering can just be pushed out to a cluster of Linux PCs.
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A comment in the blog post talks about WDDM, so I assume this won't even work in XP or 2k3, and I presume not in ReactOS.
If this works, perhaps there will be a lot of interest in porting it to Windows 2000/XP/2003 and also ReactOS.
And actually while the warning is apropos that this is won't work for much or most gaming, it would be great still. You gain access to late 90s, early 00s OpenGL games and indirectly Glide games. Other games have both a D3D and an OpenGL renderer (or even Glide renderer), which you can choose in settings or a command line flag.
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QEMU with Virgil 3D is finally enabled on Ubuntu 18.04 UCA! :-D
Just run:
sudo add-apt-repository cloud-archive:stein
sudo apt update
sudo apt full-upgrade
And enjoy a 3D Enabled QEMU 3.1 on Ubuntu 18.04! No GPU Passthrough required... ;-)
I just tried this on ReactOS, it failed.
Since this is super new, I'll try different settings... So far, only virtio-vga have 3D option (not the QXL one), also, there is a need to enable OpenGL for the "Display SPICE" on KVM guest.
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Originally posted by shmerl View Post
Yes, looks like it. Qemu was updated to support virgl, but then reverted back in Debian because "server" people complained about unwanted dependencies. Quite a mess. So this work needs to be redone now and packages somehow refactored.
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