Originally posted by DrYak
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You could also run Descent II in stereoscopic 3D if you had dual 3DFX cards. I didn't have such a setup but our local Virtuality did and I played it a few times. They had a VR helmet with gyros for pitch/yaw and some sort of air mouse but I actually played it sitting at a keyboard instead because it was so much better for rapid gross responses, but the helmet tilt/yaw was still nice for fine tuning long range shots.
I forgot how much I loved that game. I'll have to dig it out. :-)
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