Originally posted by kparal
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Originally posted by ptr1 View Posthttps://pastebin.com/VKsSSz5i
Here's my drirc with some games I quickly tested and all work so far and sometimes show noticeable difference (for me it was Serious Sam Fusion), sometimes none or litte. At least all games in the list work no problem from what I can tell.
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Just to correct myself, with updated wine (2.12 staging) and mesa-git 93849.f7e78abdf4-1, for standard wine D3D and CSMT performance loss of about 2% is still there, I don't know what changed (probably in wine) but with gallium nine there's performance gain of 1-2% (for one game i tested before) and that's great
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Originally posted by leipero View PostJust to correct myself, with updated wine (2.12 staging) and mesa-git 93849.f7e78abdf4-1, for standard wine D3D and CSMT performance loss of about 2% is still there, I don't know what changed (probably in wine) but with gallium nine there's performance gain of 1-2% (for one game i tested before) and that's great
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Originally posted by smitty3268 View Post
I don't think this should affect gallium nine at all. Sounds like you're just seeing random variation.
On the other hand, you might be right, it's such a small difference it's possible.Last edited by leipero; 12 July 2017, 08:15 PM.
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Does anybody see any difference in Witcher 2? I just upgraded from mesa-17.1.6 to 17.2.0-rc3, tried disabling and enabling glthread and see absolutely no performance difference on a Piledriver 3.0GHz CPU. When glthread is enabled, API-thread-offloaded-slots is zero on the gallium HUD and API-thread-direct-slots is 7-8 million.Last edited by puleglot; 08 August 2017, 01:36 PM.
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