Phoronix: Valve's Mesa Developers Continue Tuning KHR_no_error For Saving CPU Cycles
Valve's developers working on the Mesa / Linux graphics driver stack continue tuning KHR_no_error for helping lower the CPU utilization in OpenGL bug-free games...
Valve's developers working on the Mesa / Linux graphics driver stack continue tuning KHR_no_error for helping lower the CPU utilization in OpenGL bug-free games...
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