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Marek Threads RadeonSI Gallium3D, Big Performance Gains For Many Games
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Originally posted by jf33 View PostCould someone please point out the essential differences between this work and the recently landed OpenGL threaded dispatch support? I didn't get it.Last edited by dungeon; 11 May 2017, 02:23 AM.
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The power usage shouldn't be affected much. Please note that even though more CPU in total is used, it's divided into multiple cores so that that the max frequency needed (and consequently the voltage level) stays lower.
As for a difference between this and threaded OpenGL, it is mostly about the layer that is threaded. Doing it at OpenGL api layer is potentially more adventageus since the state tracker work is also offloaded to another thread. However, it is more complex and bug-prone and probably will never be enabled by default. The gallium level split on the other hand can be enabled universally.
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