Phoronix: KHR_no_error Support Merged In Mesa For Potentially Helping CPU Usage
Timothy Arceri at Valve has recently been working on OpenGL KHR_no_error support while now that initial code has been merged into Mesa 17.2-devel...
Timothy Arceri at Valve has recently been working on OpenGL KHR_no_error support while now that initial code has been merged into Mesa 17.2-devel...
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