Originally posted by marek
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Trying Out The New OpenGL Threaded Dispatch In Mesa 17.1
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Michael Larabel
https://www.michaellarabel.com/
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I don't know but debianxfce's explanation seems pretty valid, assumed that Michael used Oibaf's PPA.
Btw. I don't know why Mesa Git tests are always run on Ubuntu. Always messing with PPA's and outdated LLVM.
Just install Arch or Tumbleweed for one time and switch on Mesa-git...
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Originally posted by LinuxID10T View Post
This is because all these Linux games are ported to OpenGL from DX for the most part. OpenGL isn't as well threaded therefore it doesn't show very good multicore scaling. With Intel having fewer, higher clocked cores even if the IPC is rather similar they get better frame rates (especially for OpenGL.)
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Originally posted by LeJimster View PostStrange. Something is obviously not working correctly. I remember seeing old benchmarks on borderlands and their was a big performance boost.
Reading other people testing it they noticed no framerate gains but claim it was often a smoother experience wit it enabled.
Hopefully we can see more testing and work done to figure out why its seemingly not giving the performance boost expected.
@Michael: Maybe frame latency, thermals, and wattage would help shed some light on this.
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