Many Linux OpenGL Steam games are unable to maintain smooth 60 FPS with medium CPU and high-end AMD GPU. For example, rotating the view 360 degrees results in stuttering. The solution I am using is to limit the FPS to 30 (vblank interval = 2) which makes the stuttering much less frequent. Because there is a sequential component involved I would need the equivalent of an 8GHz CPU to maintain smooth 60 FPS, or the equivalent of an 4GHz CPU with two times higher IPC (instruction per clock) than my current CPU.
No announcement yet.
Trying Out The New OpenGL Threaded Dispatch In Mesa 17.1