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Timothy Arceri Takes To Revising Mesa OpenGL Threaded Dispatch

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  • Timothy Arceri Takes To Revising Mesa OpenGL Threaded Dispatch

    Phoronix: Timothy Arceri Takes To Revising Mesa OpenGL Threaded Dispatch

    One month ago AMD developer Marek Olsak sent out threaded OpenGL dispatch code for Mesa, which can be a big win for some games but unfortunately Marek is now too busy to handle the code. Fortunately, Collabora-turned-Valve developer Timothy Arceri has taken to getting this code vetted...

    http://www.phoronix.com/scan.php?pag...ad-Dispatch-V2

  • #2
    That certainly will make waiting for Vulkan more tolerable.

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    • #3
      Shader cache and threaded dispatch would be too good to be true for Mesa 17.1.

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      • #4
        Originally posted by wdb974 View Post
        That certainly will make waiting for Vulkan more tolerable.
        This is automatic threading of OpenGL calls...

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        • #5
          Originally posted by ernstp View Post

          This is automatic threading of OpenGL calls...
          I interpreted that statement as: "Improving the OpenGL performance now will make the time until radv is truly ready more tolerable for existing games and gamers."

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          • #6
            Also: Awesome. Looking forward to seeing what this does for performance in games

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            • #7
              Timoty and Marek for presidents

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              • #8
                Originally posted by boffo View Post
                Timoty and Marek for presidents
                Do you really hate them enough to put then on that kind of a managerial track?

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                • #9
                  Originally posted by theghost View Post
                  Shader cache and threaded dispatch would be too good to be true for Mesa 17.1.
                  They may as well rename it to Mesa 36.4.

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                  • #10
                    Thank you for taking on this Timothy!

                    Once this is done, I'm not sure what other items we need in mesa, maybe the last azdo extension?

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