Phoronix: Mesa's Shader Disk Cache Now Works With Multiple Architectures
With the recent roll-out of Mesa's on-disk shader cache, an initial limitation was that the entire cache would be erased if a user switched between 32-bit and 64-bit applications. That's now been fixed...
With the recent roll-out of Mesa's on-disk shader cache, an initial limitation was that the entire cache would be erased if a user switched between 32-bit and 64-bit applications. That's now been fixed...
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