Closed drivers have threaded GL enabled on particular apps via profiles, so i don't think this close will be so close always
Disk cache might show more or less interrupt effect in % on particular CPU let say... likely will show benhmark diff if game compile shaders during play and yeah issue would be even worse without for people with slower CPUs of course
It just improve low fps since it does not go down sometimes when compiling... thanks to better number of low, thus also average somewhat improve.
Disk cache might show more or less interrupt effect in % on particular CPU let say... likely will show benhmark diff if game compile shaders during play and yeah issue would be even worse without for people with slower CPUs of course
It just improve low fps since it does not go down sometimes when compiling... thanks to better number of low, thus also average somewhat improve.
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